要播放的默认 AudioClip。
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip otherClip;
IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>();
audio.Play(); yield return new WaitForSeconds(audio.clip.length); audio.clip = otherClip; audio.Play(); } }